mr.optimis
This is just a short guide on how to use the ranger, with information that i have picked up playing the ranger for the last couple of weeks. I don't presume to know everything about it, and most of this is personal opinion.
I. Builds,
I started the game going 2 str 1 agi, and later on changed to all str. I found that the added damaged helped more than the Agi. If you are going for the magical ranger i would recommend all int.
Recommanded:
1. All STR
Cookie cutter skill builds till level 50(may update till 60 when i hit it), feel free to change
Physical(All around Build):
1/5 Fire Arrow 1
1/5 Paralyzing 1
1/5 Fire Arrow 2
1/5 Strong Shot
1/5 Double I
1/5 Trailing
1/5 Double II
1/5 Anti-Magic 1
5/5 Fortune's Kiss
1/5 Voids Edge
1/5 Silencing Strike
3*/5 Anti-magic 2
5/5 Elven Swiftness
1**/5 Oak's Blessing
1**/5 Quick heal
*I believe you need to put points in antimagic 2, to be an effective anti magic pvp character. But is up to you if you want to put 1 or more points in it. Feel free to put left over point in Silencing Strike, Fire Arrow 2, or Strong Shot
**Feel free not taking quick heal if you don't like. Personally i love the skill, since it works well for me in dugeons as well as battle field. Pretty much crucial if you want to solo dungeons effectively as a ranger.
Magical:
Coming Soon
Hybrid:
Coming Soon
Skill damage Calculation
I am not applying armor to the raw damage yet, i will do that later.
1. Fire arrow 2: (cd 4sec)
Level 1 = base_damage * 108% + 580
Level 5 = base_damage * (8 + (3 *4)) % + 580 + (49 * 4)
assuming 1000 base damage
1000 + 1000 * 0.08 + 580 = 1660
1000 + 1000 * 0.2 + 196 + 580 = 1976
19% increase in damage
damage over 72 seconds:
level 1: 29880
level 5: 35568
assuming 2000 base damage
2000 + 2000*0.08 + 580 = 2740
2000 + 2000*0.2 + 196+580 = 3256
16% increase in damage
damage over 72 seconds:
level 1: 49320
level 5: 58608
2. Double Shot 2: (cd 4sec)
level 1 = (base_damage * 58% + 403) * 2
level 5 = (base_damage * 58% + (2% * 4) + 403 + (28*4)) * 2
assuming 1000 base damage
(1000 * 0.58 + 403) * 2= 1966
(1000 * 0.66 + 515) * 2= 2350
19.5% increase in damage
Damage over 72 seconds:
level1: 35388
level5: 42300
assuming 2000 base damage
(2000 * 0.58 + 403) * 2= 3126
(2000 * 0.66 + 515) * 2 = 3670
17.4% increase in damage
Damage over 72 seconds:
level1: 56268
level5: 66060
3. Paralyzing shot 1: (cd 18sec)
level1 = base_damage * 136% + 292
level5 = base_damage* (136 + 4*4)% + 292 + 47*4
assuming 1000 base damage
1000 * 1.36 + 292 = 1 652
1000 * 1.52 + 292 + 188 = 2000
21% increase in damage
bonus(116 additional - armor)
Damage over 72 seconds:
level1: 6608
level5: 8000
assuming 2000 base damage
2000 * 1.36 + 292 = 3012
2000 * 1.52 + 292 + 188 = 3520
16.8% increase in damage
bonus(116 additional - armor)
Damage over 72 seconds:
level1: 12048
level5: 14080
Mr.optimis
I. Builds,
I started the game going 2 str 1 agi, and later on changed to all str. I found that the added damaged helped more than the Agi. If you are going for the magical ranger i would recommend all int.
Recommanded:
1. All STR
Cookie cutter skill builds till level 50(may update till 60 when i hit it), feel free to change
Physical(All around Build):
1/5 Fire Arrow 1
1/5 Paralyzing 1
1/5 Fire Arrow 2
1/5 Strong Shot
1/5 Double I
1/5 Trailing
1/5 Double II
1/5 Anti-Magic 1
5/5 Fortune's Kiss
1/5 Voids Edge
1/5 Silencing Strike
3*/5 Anti-magic 2
5/5 Elven Swiftness
1**/5 Oak's Blessing
1**/5 Quick heal
*I believe you need to put points in antimagic 2, to be an effective anti magic pvp character. But is up to you if you want to put 1 or more points in it. Feel free to put left over point in Silencing Strike, Fire Arrow 2, or Strong Shot
**Feel free not taking quick heal if you don't like. Personally i love the skill, since it works well for me in dugeons as well as battle field. Pretty much crucial if you want to solo dungeons effectively as a ranger.
Magical:
Coming Soon
Hybrid:
Coming Soon
Skill damage Calculation
I am not applying armor to the raw damage yet, i will do that later.
1. Fire arrow 2: (cd 4sec)
Level 1 = base_damage * 108% + 580
Level 5 = base_damage * (8 + (3 *4)) % + 580 + (49 * 4)
assuming 1000 base damage
1000 + 1000 * 0.08 + 580 = 1660
1000 + 1000 * 0.2 + 196 + 580 = 1976
19% increase in damage
damage over 72 seconds:
level 1: 29880
level 5: 35568
assuming 2000 base damage
2000 + 2000*0.08 + 580 = 2740
2000 + 2000*0.2 + 196+580 = 3256
16% increase in damage
damage over 72 seconds:
level 1: 49320
level 5: 58608
2. Double Shot 2: (cd 4sec)
level 1 = (base_damage * 58% + 403) * 2
level 5 = (base_damage * 58% + (2% * 4) + 403 + (28*4)) * 2
assuming 1000 base damage
(1000 * 0.58 + 403) * 2= 1966
(1000 * 0.66 + 515) * 2= 2350
19.5% increase in damage
Damage over 72 seconds:
level1: 35388
level5: 42300
assuming 2000 base damage
(2000 * 0.58 + 403) * 2= 3126
(2000 * 0.66 + 515) * 2 = 3670
17.4% increase in damage
Damage over 72 seconds:
level1: 56268
level5: 66060
3. Paralyzing shot 1: (cd 18sec)
level1 = base_damage * 136% + 292
level5 = base_damage* (136 + 4*4)% + 292 + 47*4
assuming 1000 base damage
1000 * 1.36 + 292 = 1 652
1000 * 1.52 + 292 + 188 = 2000
21% increase in damage
bonus(116 additional - armor)
Damage over 72 seconds:
level1: 6608
level5: 8000
assuming 2000 base damage
2000 * 1.36 + 292 = 3012
2000 * 1.52 + 292 + 188 = 3520
16.8% increase in damage
bonus(116 additional - armor)
Damage over 72 seconds:
level1: 12048
level5: 14080
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